I am not much for multiplayer though and apparently the AI still needs work.ĥ) Age of Wonders 3: Very excited about all the character creation options, though they make me a bit underwhelmed with the prospect of the single player campaign and the story characters: I want to play my own heroĮdit: and I didn't include the kickstarters I have backed, since technically when they come out I'll have them and wont need to wish for them Edited Decemby melkathiģ) White Knight Chronicles International Edition - PS3 - 525+ hoursĤ) Hyperdimension Neptunia - PS3 - 80+ hoursĥ) Final Fantasy XIII-2 - PS3 - 200+ hoursħ) Hyperdimension Neptunia mk2 - PS3 - 152+ hoursĨ. So I am waiting, biding my time.Ĥ) Dominions 4: I like the idea of being a godlike entity and trying to take over the world. It is currently in beta.ģ) Pandora First Contact: The spiritual successor to Alpha Centauri ? We have forumites who have played it and I think the verdict was wait for a patch. I am very excited to see how they handle a future sports game a la Speedball. It is the sports game of the people who made Frozen Synapse, one of the best tactics games ever made. It released today and I am doing my very best to stop myself from buying it.Ģ) Frozen Endzone: I mentioned it today in another thread. Here is a/the list (queue Law and Order jingle) :ġ) Shufflepuck Cantina Deluxe: a remake of the old Shufflepuck Cafe game, it looks fantastic and apparently plays realy well. All in all, it's a definite 4.Even though I have a HUGE backlog of games waiting to get played and I realy should clone myself to keep up with it, there are games I am planning to buy. The fast games are pretty tense though and you'll find yourself playing 'just one more game' quite often. The gameplay can get a little tedious, because it takes quite some time to earn fifteen points, even against the weaker opponents. The sound is limited to speaker bleeps, which is adequate for this type of game. Nevertheless, your opponents are a colorful bunch. The 16 color EGA is better then the monochrome ones from the old Apple II I rembemer, but not as pretty as those on the Amiga. Each one has a certain amount of talent and some even have special tricks with which they might surprise you. Watch out though, 'cause some aliens tend to cheat a bit. First one to score 15 points by making his of her opponent miss the puck, wins the game. ![]() uninviting underground space bar filled with wacky and disdainful characters, you had to prove. From the startup screen you simply click on your desired opponent to start a match against them. Shufflepuck Caf was no simple Pong adaptation, though. In Shufflepuck Café you have to become the champion by beating the current one, a greasy pig called Biff Raunch. The puck is more or less floating on the table due to a thin layer of air that's being blown over the surface (hence the 'air' in air-hockey). Both players have a paddle and use this to direct a puck all over the place. This is sort of like those air-hockey tables you might know from arcade halls. Currently you can download and play the game for DOS, Amiga, Amstrad CPC, Atari ST, Mac Sharp X68000. ![]() ![]() Originally released in Germany, United States in 1989. and published by Rainbow Arts Software GmbH. Shufflepuck Cafe is a game sports developed by Brderbund Software, Inc. All they do is hang around and compete against each other in the game called Shufflepuck. DOS Amiga Amstrad CPC Atari ST Mac Sharp X68000. What's the deal in "Shufflepuck Café?" Well, there's this café filled with a bunch of weird aliens (it might even be located in Mos Eisley on Tatooine, but this information is not available). Thank heavens it was released on other platforms as well (such as Atari, Amiga and of course, DOS) because Apple II's are hard to come by these days. If you have to summarize this game in one sentence it would be "Air hockey against aliens!". He had a little game on the thing however, which I was particularly fond of. Back then, I was not very impressed by the monochrome (and puny) display the thing had and I seriously mistrusted the mouse, because I was used to nice 16 colors, joysticks and big TV's from my own C64. When I was 12 years old, my father's neighbor had bought an Apple II.
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